BUCCANEER RALLY
CHALLENGE RACE
2006 Rally Rules
Skipper's Meeting 12:45 PM
Event begins at 2:30 PM
Rally Format
Catch-up
format (Time on Distance), with course challenges.
Start Sequence Instructions:
Each
boat has a pre assigned start time based on its size:
-
Start Time posted in advance on SBYC official notice board.
-
Find your boat's start time and don't be early.
-
Start times will also be broadcast on VHF 71.
-
Monitor VHF Channel 71 for course information.
-
The events scheduled start time (2:30 PM).
-
A MANDATORY Skippers meeting at 12:45 pm for rally rules
and safety notices and distribution of course materials.
-
Bring a timepiece or set GPS time on your clock.
-
The committee boat will announce the course direction depending
on wind direction on VHF 71 and will advise at the skipper's meeting. The
order of the marks to be rounded. (for example - Start- A- B- C-
Finish)

Signal Flag
sequence:
2:25 PM Code
Flag D - flag up with horn.
2:26 PM Code
Flag P flag up with horn.
2:29 PM P
flag dropped leaving D flag with long horn.
2:30 PM Gun
(START) D flag dropped.Start as per the start time indicated on the starting
order...
NOTE:
If you are over early a penalty will be assessed. If you are late to the
start line,
AAARRRR them's the breaks me bucko!!!
Marks:
-
Mark A is an orange tetrahedron .
-
Mark B is a buoy with an orange post to place the hoola hoop
on; an orange tetrahedron will be attached to this buoy, so you can see
it.
-
Mark C, is an inflatable boat to place the cannon ball into,
an orange tetrahedron will be attached to this buoy, so you can see it.
Penalties
1.
Over Early Penalty- You will be chastised as a scallywag and branded that
for life per the pirate's code.
2.
Failed Challenge Penalty- Each failed challenge adds 10 seconds to your
overall time. If you are a pirate I would expect you to lie to civilians
but the code requires honesty between thieves.
Rally Course Rules
-
The Start and Finish line is the line formed by the committee
boat and the start finish mark. Depending on the wind direction fleet will
round the course clockwise or counterclockwise. The start line will rotate
around Mark (A) selecting a windward start and notifying fleet of port
or starboard mark rounding.
-
Round all marks to Port or all to Starboard depending on
the course direction.
-
Complete the rally by completing the triangular course finishing
by crossing the Start/Finish line formed by the committee boat and Mark
(A).
-
Place, get, throw or drop one of the supplied cannon balls
into the dingy (mark) while rounding mark (C).
-
Place, get, throw or drop the supplied Hula-hoop on mark
(B) while rounding.
-
Boats must navigate the course and complete the challenges
successfully using any means possible. Boats not completing each of the
assigned challenges successfully will be penalized for each occurrence
by either;
-
Walking the plank or,
-
An ungodly penalty time assessment of 10 seconds per occurrence
(so do not be overly aggressive at the marks).
-
Final challenge- avoid other Pirate vessels and their scurvy
antics at all costs.
NOTE: Skipper should use good judgment when performing
the course challenges keeping the safety of their crew and race
participants the utmost responsibility. Avoid contact with other competitors
at all costs. This is a family event so treat other participants as pirates
in training.
Post Race
Activities:
-
Water toys (squirt guns, water cannons and biodegradable
balloons) are expected weapons of choice of today's pirates. Be prepared
or suffer the consequences.
-
The Buccaneer bounty will be awarded at the SBYC following
the race.
-
Prizes for the best boat participation will also be awarded
at the Post Rally Event.
-
Plenty of additional younger buccaneer fun following the
event including a hula-hoop contest and additional Pirate loot. Join the
other skippers and crew for what is sure to be a rummy time!