BUCCANEER RALLY
CHALLENGE RACE
2006 Rally Rules
Skipper's Meeting 12:45 PM
Event begins at 2:30 PM

Rally Format

Catch-up format (Time on Distance), with course challenges.
 

Start Sequence Instructions:

Each boat has a pre assigned start time based on its size:
        1. Monitor VHF Channel 71 for course information.

        2. The events scheduled start time (2:30 PM).

        3. A MANDATORY Skippers meeting at 12:45 pm for rally rules and safety notices and distribution of course materials.

        4. Bring a timepiece or set GPS time on your clock.

        5. The committee boat will announce the course direction depending on wind direction on VHF 71 and will advise at the skipper's meeting. The order of the marks to be rounded. (for example - Start- A- B- C- Finish)




Signal Flag sequence:

2:25 PM Code Flag D - flag up with horn.
 
2:26 PM Code Flag P flag up with horn.
 
2:29 PM P flag dropped leaving D flag with long horn.
 
2:30 PM Gun (START) D flag dropped.Start as per the start time indicated on the starting order...
NOTE: If you are over early a penalty will be assessed. If you are late to the start line, AAARRRR them's the breaks me bucko!!!

Marks:

    1. Mark A is an orange tetrahedron .

    2.  
    3. Mark B is a buoy with an orange post to place the hoola hoop on; an orange tetrahedron will be attached to this buoy, so you can see it.

    4.  
    5. Mark C, is an inflatable boat to place the cannon ball into, an orange tetrahedron will be attached to this buoy, so you can see it.

Penalties

1. Over Early Penalty- You will be chastised as a scallywag and branded that for life per the pirate's code.
 
2. Failed Challenge Penalty- Each failed challenge adds 10 seconds to your overall time. If you are a pirate I would expect you to lie to civilians but the code requires honesty between thieves.

 
 

Rally Course Rules

  1. The Start and Finish line is the line formed by the committee boat and the start finish mark. Depending on the wind direction fleet will round the course clockwise or counterclockwise. The start line will rotate around Mark (A) selecting a windward start and notifying fleet of port or starboard mark rounding.
    1. Round all marks to Port or all to Starboard depending on the course direction.

    2.  
    3. Complete the rally by completing the triangular course finishing by crossing the Start/Finish line formed by the committee boat and Mark (A).

    4.  
    5. Place, get, throw or drop one of the supplied cannon balls into the dingy (mark) while rounding mark (C).

    6.  
    7. Place, get, throw or drop the supplied Hula-hoop on mark (B) while rounding.

    8.  
    9. Boats must navigate the course and complete the challenges successfully using any means possible. Boats not completing each of the assigned challenges successfully will be penalized for each occurrence by either;


NOTE: Skipper should use good judgment when performing the course challenges keeping the safety of their crew and race participants the utmost responsibility. Avoid contact with other competitors at all costs. This is a family event so treat other participants as pirates in training.
 
 

Post Race Activities: